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Vertex Games · Enterprise Information Systems: Analysing Data
Kai
Tara
Dev
QA Performance Log — Tara Kim Sprint 11–14 · Scene 3 filter
DateSceneAvg FPSMin FPSHardwareSeverityTicket
Sp 11 W2Scene 33822Dev Kit AWARN#QA-1144
Sp 12 W1Scene 33118Dev Kit AWARN#QA-1201
Sp 12 W3Scene 32814Dev Kit BCRIT#QA-1238
Sp 13 W2Scene 32611Dev Kit A+BCRIT#QA-1290
Sp 14 W1Scene 32410Dev Kit A+BCRIT#QA-1331
Unity Profiler — Live Session SCENE 3 · TARGET HW
Avg FPS 24.2
GPU Frame Time 41.3 ms
Draw Calls 1,842
Triangle Count 3.2M
VRAM Usage 1,840 MB
FPS over 60 frames
BASELINE CAPTURE IN PROGRESS — do not modify scene
Regression Test — Scene 3 Post-Optimisation ⚠ 1 Issue Found
✓ Checks Passed (9)
Scene 3 avg FPS: 43.1 (≥ 30 ✓)
Min FPS: 31.4 (above floor ✓)
No mesh seams on fountain
LOD transitions clean
Shadow casting intact
Collision meshes unaffected
Audio trigger volumes correct
No Z-fighting artefacts
Scene 1, 2, 4 — no regressions
⚠ Issues (1)
BrickWall_03 texture tiling artifact visible under DirectionalLight at 17:00 sun angle. Downscale from 2K→1K too aggressive. Logged: KNI-001.
ℹ Notes
KNI-001 does not affect primary FPS result. Recommend fix in next sprint or apply 2K only at close range via LOD.
All other downscaled textures passed visual QA at all tested lighting conditions.
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Gap 1 · QA Lab
Tara Kim · QA Lead
💬
Gap 1 Complete
Title
Key Insight
Kai
Senior Developer
INTERNAL