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Vertex Games · Enterprise Information Systems: Analysing Data
Kai
Tara
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QA Performance Log — Tara Kim Sprint 11–14 · Scene 3 filter
DateSceneAvg FPSMin FPSHardwareSeverityTicket
Sp 11 W2Scene 33822Dev Kit AWARN#QA-1144
Sp 12 W1Scene 33118Dev Kit AWARN#QA-1201
Sp 12 W3Scene 32814Dev Kit BCRIT#QA-1238
Sp 13 W2Scene 32611Dev Kit A+BCRIT#QA-1290
Sp 14 W1Scene 32410Dev Kit A+BCRIT#QA-1331
Unity Profiler — Live Session SCENE 3 · TARGET HW
Avg FPS 24.2
GPU Frame Time 41.3 ms
Draw Calls 1,842
Triangle Count 3.2M
VRAM Usage 1,840 MB
FPS over 60 frames
▶ BASELINE CAPTURE IN PROGRESS — do not modify scene
Regression Test — Scene 3 Post-Optimisation ⚠ 1 Issue Found
✓ Checks Passed (9)
✓Scene 3 avg FPS: 43.1 (≥ 30 ✓)
✓Min FPS: 31.4 (above floor ✓)
✓No mesh seams on fountain
✓LOD transitions clean
✓Shadow casting intact
✓Collision meshes unaffected
✓Audio trigger volumes correct
✓No Z-fighting artefacts
✓Scene 1, 2, 4 — no regressions
⚠ Issues (1)
⚠ BrickWall_03 texture tiling artifact visible under DirectionalLight at 17:00 sun angle. Downscale from 2K→1K too aggressive. Logged: KNI-001.
ℹ Notes
ℹKNI-001 does not affect primary FPS result. Recommend fix in next sprint or apply 2K only at close range via LOD.
ℹAll other downscaled textures passed visual QA at all tested lighting conditions.
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Kai
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Gap 1 · QA Lab
Tara Kim · QA Lead
💬
Gap 1 Complete
Title
Key Insight
Kai
Senior Developer
INTERNAL