Year 10 Computing Technology · Game Development Unit

Into Unity

A classroom story in six lessons. Follow Teacher and three students through every stage — Basic, Intermediate, and Advanced.

TEACHER Facilitator
STUDENT 1 Basic
STUDENT 2 Intermediate
STUDENT 3 Advanced
LESSON 1
Into the Engine
Unity interface · project setup · folder structure · Stats panel
Student 1 Student 2 Student 3
LESSON 2
Asset Haul
Import packages · triangle counts · texture data · budgeting
Student 1 Student 2 Student 3
LESSON 3
Build the World
Terrain sculpting · texture painting · custom images · optimisation
Student 1 Student 2 Student 3
LESSON 4
Bring It Home
FBX export · Unity import · scale & materials · prefabs
Student 1 Student 2 Student 3
LESSON 5
Design Decisions
Vehicle choice · track layout · collectible placement · rationale
Student 1 Student 2 Student 3
LESSON 6
Scripts & Logic
Pseudocode · flowcharts · C# · rotating coins · lap timer
Student 1 Student 2 Student 3