Computing Technology 7–10  /  Stage 5 Year 10

OOP, System Analysis & Requirements

Lesson 2  ·  Identifying & Defining

⏱ Duration: 60 minutes
📖 Phase: 1 of 4
Learning Intentions
  • Describe the features of an object-oriented programming language using C# and Unity examples
  • Identify inputs, storage, transmission, processes and outputs in a Unity game
  • Specify functional and non-functional requirements for your own game or simulation
  • Develop use cases and test cases as part of your requirements document
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Notebook Checkpoint — Lesson 2