Computing Technology 7–10 / Stage 5 Year 10
OOP, System Analysis & Requirements
Lesson 2 · Identifying & Defining
Learning Intentions
- Describe the features of an object-oriented programming language using C# and Unity examples
- Identify inputs, storage, transmission, processes and outputs in a Unity game
- Specify functional and non-functional requirements for your own game or simulation
- Develop use cases and test cases as part of your requirements document
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