Computing Technology 7–10  /  Stage 5 Year 10

Algorithms, AI & Game Design Evaluation

Lesson 3  ·  Researching & Planning

⏱ Duration: 60 minutes
📖 Phase: 2 of 4
Learning Intentions
  • Explore how predefined algorithms and AI control game components — including Unity's NavMesh
  • Distinguish between AR, MR and VR and examine how they create immersive experiences
  • Evaluate an existing game using the MDA framework: Mechanics, Dynamics, Aesthetics
  • Represent an NPC patrol algorithm using a flowchart and pseudocode
Press Next ▶ or the key to begin

Notebook Checkpoint — Lesson 3