Computing Technology 7–10  /  Stage 5 Year 10

Design, Data Planning & Privacy

Lesson 4  ·  Researching & Planning

⏱ Duration: 60 minutes
📖 Phase: 2 of 4
Learning Intentions
  • Generate and evaluate alternative designs, then select a preferred design for your game
  • Build a data dictionary that maps key variables to appropriate C# data types
  • Validate a simple algorithm using a trace table — the desk-checking technique
  • Investigate what data games collect, who owns it, and how it must be protected under privacy and cybersecurity principles
Press Next ▶ or the key to begin

Notebook Checkpoint — Lesson 4