Computing Technology 7–10 / Stage 5 Year 10
Design, Data Planning & Privacy
Lesson 4 · Researching & Planning
Learning Intentions
- Generate and evaluate alternative designs, then select a preferred design for your game
- Build a data dictionary that maps key variables to appropriate C# data types
- Validate a simple algorithm using a trace table — the desk-checking technique
- Investigate what data games collect, who owns it, and how it must be protected under privacy and cybersecurity principles
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