Computing Technology 7–10 / Stage 5 Year 10
Blender Asset Creation: Building Houses
Lesson 5 · Producing & Implementing
Learning Intentions
- Use Blender to model a simple 3D house using extrude, scale and Boolean operations
- Export a model as FBX with correct settings and import it cleanly into Unity 6
- Configure a Mesh Collider and material on an imported custom asset
- Use the Unity Terrain Tool to build and texture a game environment, placing your house alongside Synty assets
Press Next ▶ or the → key to begin