Computing Technology 7–10  /  Stage 5 Year 10

Blender Asset Creation: Building Houses

Lesson 5  ·  Producing & Implementing

⏱ Duration: 60 minutes
📖 Phase: 3 of 4
Learning Intentions
  • Use Blender to model a simple 3D house using extrude, scale and Boolean operations
  • Export a model as FBX with correct settings and import it cleanly into Unity 6
  • Configure a Mesh Collider and material on an imported custom asset
  • Use the Unity Terrain Tool to build and texture a game environment, placing your house alongside Synty assets
Press Next ▶ or the key to begin

Notebook Checkpoint — Lesson 5