Computing Technology 7–10 / Stage 5 Year 10
Unity Playable Demo: Reading & Modifying Code
Lesson 6 · Producing & Implementing
Learning Intentions
- Navigate and play a provided Unity demo — driveable car and third-person walkable world
- Interpret and annotate existing C# scripts, identifying OOP structure and the game loop
- Modify serialized variables in the Inspector and predict, test, and document the effect
- Identify and categorise syntax, logical and runtime errors using the Unity Console
Press Next ▶ or the → key to begin