Computing Technology 7–10  /  Stage 5 Year 10

Unity Playable Demo: Reading & Modifying Code

Lesson 6  ·  Producing & Implementing

⏱ Duration: 60 minutes
📖 Phase: 3 of 4
Learning Intentions
  • Navigate and play a provided Unity demo — driveable car and third-person walkable world
  • Interpret and annotate existing C# scripts, identifying OOP structure and the game loop
  • Modify serialized variables in the Inspector and predict, test, and document the effect
  • Identify and categorise syntax, logical and runtime errors using the Unity Console
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Notebook Checkpoint — Lesson 6