Computing Technology 7–10 / Stage 5 Year 10
Scene Management, Level Switching & UI with TMP Pro
Lesson 8 · Producing & Implementing
Learning Intentions
- Switch between Unity scenes using SceneManager.LoadScene() triggered by a collision event
- Explain how OnTriggerEnter() is an example of event-driven programming
- Build a TextMesh Pro Canvas UI with a score counter, scene label and instructions text
- Manage game state data that persists or resets across scene transitions using a static GameManager
Press Next ▶ or the → key to begin