Computing Technology 7–10  /  Stage 5 Year 10

Scene Management, Level Switching & UI with TMP Pro

Lesson 8  ·  Producing & Implementing

⏱ Duration: 60 minutes
📖 Phase: 3 of 4
Learning Intentions
  • Switch between Unity scenes using SceneManager.LoadScene() triggered by a collision event
  • Explain how OnTriggerEnter() is an example of event-driven programming
  • Build a TextMesh Pro Canvas UI with a score counter, scene label and instructions text
  • Manage game state data that persists or resets across scene transitions using a static GameManager
Press Next ▶ or the key to begin

Notebook Checkpoint — Lesson 8