Computing Technology 7–10  /  Stage 5 Year 10

Modular Code, Arrays & Debugging

Lesson 9  ·  Producing & Implementing

⏱ Duration: 60 minutes
📖 Phase: 3 of 4
Learning Intentions
  • Refactor a monolithic script into modular private methods, explaining why separation of concerns matters
  • Use arrays and List<T> to manage collections of game data — waypoints, inventory items, spawn points
  • Identify and fix syntax, logical and runtime errors using a systematic debugging workflow
  • Document code professionally using XML summary comments and meaningful inline annotations
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Notebook Checkpoint — Lesson 9