Computing Technology 7–10 / Stage 5 Year 10
Modular Code, Arrays & Debugging
Lesson 9 · Producing & Implementing
Learning Intentions
- Refactor a monolithic script into modular private methods, explaining why separation of concerns matters
- Use arrays and List<T> to manage collections of game data — waypoints, inventory items, spawn points
- Identify and fix syntax, logical and runtime errors using a systematic debugging workflow
- Document code professionally using XML summary comments and meaningful inline annotations
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